Game Release News

Beef Jack: Should Heavy Rain Have Been Released Alongside Sony's Motion Controller?

716 days 5 hours ago By: timothynew | Article | 1,14 |
Beef Jack says: While the retched beast that is region street dates has rendered my first look into Quantic Dream's 'Heavy Rain' a demo, I felt that the short time spent with it has made me a little too sceptical about how the title controls. Oh sure, reviews thus far have lauded the title for how cinematic it is, while excited fans have done their level best to proclaim that this will be the title that 'Changes gaming'. But it just seems that the interface is too utterly convoluted, or in want of a more sophisticated one to be the title that truly changes the gaming landscape.

The demo begins with a brief tutorial, illustrating to the player that every nuance of animation is handled by the most gentle tap of the button, wiggle of the analogue stick or remote movement of the sixaxis. It's neat and is very immersive- I really don't say that lightly, either. Flinging an attacker away in one of the many choreographed fight sequences had me squirm as I jolted the controller forward in one swift motion. But it just felt like, well, too much.

Stop me if you've heard that before, discerning game enthusiast, I'd hate to regale you with the kind of trite comments you've heard already regurgitated by too many other narrow-minded philistines like myself who dismiss Quantic Dream's latest very ambitious effort. But when I say "Too much", I mean to say "Too much for your conventional gamepad". Clearly, David Cage's comments about implementation of the Sony Motion Controller in future titles weren't entirely misplaced.