
SnagWire: I usually don't do opinion pieces as it can lead a writer down a dark road, but something has to be said about this noise surrounding Fable 2 and the backlash it's bared for containing post-launch glitches.
To have your game effected or ruined is frustrating and more often than not, may feel inexcusable; but it's better than not having video games at all - that would be the case if developers were simply told to "create a glitch free game."
So let's do the math for a typical testing process in terms of hours...
(Note: Please do not report as repeat article, I've updated a few things as the original was mine but had some linking issues.)