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Staff Musings: Diablo III proves old-school Fallout can do well today

826 days 6 hours ago By: PixelitisBlog | Opinion piece | PC |
On the week of Diablo III’s release last month, Pixelitis' Patrick Kulikowski was one of the millions of gamers click, click, and clicking away through the first act of the game, bashing down many a skeleton and undead foe.

As the hours passed and I spent more time in the game’s environments, glancing occasionally at the classic HUD at the bottom and an info box at the bottom-left corner, it hit him: “Wow, Fallout 3 could have been like this and it would have been awesome.”

And then he felt bummed out, knowing that wasn’t the case.

Before the Fallout franchise landed in the hands of Bethesda, the developer of the first two games in the series, Black Isle, already had the third installment in the works, codenamed Project Van Buren. It was isometric, used 3D visuals, and allowed players to stick to the traditional turn-based combat or switch to a new, real-time system. It sounded immensely promising, but then it was unfortunately canceled due to layoffs on Black Isle’s staff carried out by Interplay.

The rest, as you’re sure to know by now, is history. Bethesda picked up the Fallout license from Interplay following the closure of Black Isle and set out to create its own vision of Fallout – one done in the style the company was most comfortable with: a first-person action RPG.

Now in 2012, as one trolls the depths of Hell in Diablo III, Patrick is now more than ever certain that that a new isometric Fallout game would work (and sell) in today’s market.